By deployment mode, by company

New York, June 27, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the release of the report “GameFi Market: Segmented: By Deployment Mode, By Enterprise Size, By End-Use Industry, And Region – Global Analysis of Market Size”, shares and trends for 2019-2021 and forecast to 2031″ – https://www.reportlinker.com/p06288831/?utm_source=GNW
It refers to the gamification of financial systems in order to generate profits from play-to-earn cryptocurrency games. GameFi video game initiatives are built on the blockchain’s distributed ledger, allowing gamers to enjoy verified ownership of virtual in-game items. Unlike traditional games, where users play to win, GameFi programs encourage users to play to win. Early Minecraft servers associated with Bitcoin, Gambit.com, online games like Bombermine, and peer-to-peer systems where players monetize their online activities are all examples of the GameFi concept.

Market Highlights
The GameFi Market (GAFI) is expected to project a notable CAGR of 23.7% in 2031.

The widespread use of mobile phones, for example, has greatly enhanced the possibilities of GameFication. Additionally, as customers and employees move from desktops to mobile phones and internet devices, banks have a useful platform to engage consumers and improve conversion/usage. Additionally, the platform’s integration with social networking sites has enabled users to share their experiences with friends, acquaintances and colleagues, thereby expanding the reach and effectiveness of the platform.

Global GameFi (GAFI) Market: Segments
Cloud Segment Expected to Grow with Highest CAGR in 2021-31

Based on deployment mode, the global GameFi (GAFI) market is fragmented into on-premises and cloud-based. During the forecast period, the cloud segment is expected to generate the most revenue. This is due to the growing demand from SMEs for secure and reliable solutions. Additionally, most businesses should leverage cloud-based GameFication technology to develop collaborative user experiences.

Telecom Segment Expected to Grow with Highest CAGR in 2021-31

The global GameFi (GAFI) market is categorized on the basis of end-use industry into banking, retail, government, education, IT & telecommunications, healthcare, and others. During the projection period, the telecommunications segment is expected to grow at the fastest CAGR. This is due to an increase in the number of subscribers who have had consistent experiences. Customers have become more aware and eager to use multiple services, so companies need to include GameFication in their business strategies.

Market dynamics
Drivers
Increase in applications and adoption of GameFi (GAFI) in the healthcare sector

The widespread use of mobile phones has greatly expanded the possibilities of GameFication. People have been known to check their phones more than 80 times a day on average. Additionally, as customers and employees move from desktops to mobile phones and internet devices, banks have a useful platform to engage consumers and improve conversion/usage.

Take advantage of social networking sites to connect

Users can now share their experiences with friends, acquaintances and colleagues through the platform’s integration with social networking sites. Another advantage is that mobile apps allow marketers to conduct surveys, even if they only have one question, by collecting first-hand data from their target population and tailoring their efforts accordingly.

Detention
Number of issues with output and design considerations

Design in GameFication is an important part of achieving the intended result. Designers, on the other hand, have been accused of failing to create unique and sophisticated designs suited to the requirements of each business. This could make it more difficult for the market to adopt remedies. Even if a solution is created for a specific industry, it will not generate the expected results for other audiences, which complicates development. Therefore, to achieve the desired effect, a properly developed design with good implementation is required; otherwise, the result will be compromised and the market will develop slowly.

Global GameFi (GAFI) Market: Key Players
Microsoft
Company overview, business strategy, key product offerings, financial performance, key performance indicators, risk analysis, recent development, regional presence, SWOT analysis

SAP
Verint
aon
Center
MPS interactive systems
Level 11
Axonify Inc.
GameFier
Actionable
xoxoday
Tango card
Callidus Software Inc.
Other top players

Global GameFi Market (GAFI): Regions
The global GameFi (GAFI) market is segmented on the basis of regional analysis into five major regions: North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. North America dominated the global GameFi market in 2021, and this trend is expected to continue throughout the forecast period. This can be attributed to the region’s strong adoption of customer- and business-focused solutions. Additionally, developed countries are using GameFication technologies to enhance their marketing efforts by improving advertising, consumer outreach, branding, and sales. Additionally, the rapid expansion of the GameFication market has been aided by the growing popularity of cloud-based GameFied solutions among enterprises, due to their low deployment costs.

Impact of COVID-19 on the GameFi market (GAFI)
The Covid-19 pandemic has wreaked havoc on the global economy and supply system. Large organizations have been forced to make important and urgent strategic decisions in the wake of the outbreak. Employees in virtually every industry have chosen to work from home. For management and workers, maintaining a constant link with the remote site is a huge challenge. In addition, the spread of the virus sows terror in the population and the financial crisis puts employees to the test. Organizations are currently focusing on improving employee morale and motivating employees to complete their assigned tasks. GameFication software can help companies encourage their employees in times of crisis. The program helps team members create a cohesive environment, enabling them to achieve their goals faster.

The Global GameFi (GAFI) Market is further segmented by region into:

North America Market Size, Share, Trends, Opportunities, YOY Growth, CAGR – US & Canada
Latin America Market size, share, trends, opportunities, annual growth, CAGR – Mexico, Brazil and rest of Latin America
European Market Size, Share, Trends, Opportunities, YoY Growth, CAGR – UK, France, Germany, Italy, Spain & Rest of Europe
Asia Pacific Market Size, Share, Trends, Opportunities, YoY Growth, CAGR – India, China, South Korea, Japan, Southeast Asia and Rest of Asia Pacific
Middle East & Africa Market Size, Share, Trends, Opportunities, YoY Growth, CAGR – GCC, South Africa & Rest of Middle East & Africa
The Global GameFi (GAFI) Market Report Also Contains Analysis On:

GameFi (GAFI) Market Segments:

By deployment mode
On the site
Cloud
By business size
Small and medium enterprises
Large companies
By end-use industry
Banking
Detail
Government
Education
IT and Telecom
Health care
Others
GameFi market dynamics (GAFI)
GameFi (GAFI) market size
Offer and demand
Current trends/issues/challenges
Competition and companies involved in the market
Market value chain
Market drivers and restraints
Scope and Segmentation of the GameFi (GAFI) Market Report
Report attribute details
Market size value in 2021 USD 8.9 billion
2031 revenue forecast $74.2 billion
CAGR growth rate of 23.7% from 2021 to 2031
Base year for the estimate 2020
Quantitative Units Revenue in Million USD and CAGR from 2021 to 2031
Report cover

Revenue Forecast, Business Ranking, Competitive Landscape, Growth Factors and Trends
Segments Covered Deployment Mode, Company Size, End-Use Industry and Region
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa (MEA)
Major companies featured Microsoft, SAP, Verint, Aon, Centrical, MPS Interactive Systems, LevelEleven, Axonify Inc., GameFier, IActionable, Xoxoday, Tango Card, Callidus Software Inc. and other important players.
Read the full report: https://www.reportlinker.com/p06288831/?utm_source=GNW

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