Share, Size, Trends, Forecast & Analysis of Key Players – UK Parents Lounge

According to the latest IMARC Group report, the Asia Pacific gaming peripherals market experienced strong growth during the period 2016-2021. Looking ahead, the market expects to continue its strong growth in 2022-2027.

Gaming peripherals refer to wired or wireless auxiliary devices that are used to provide enhanced gaming experience to users. They consist of many input and output devices that are often connected to a laptop or personal computer (PC). With the increasing penetration of broadband internet across the globe, there has been a changing preference for interactive video games among gamers who need these devices for a seamless gaming experience. Some of the most commonly used auxiliary devices include mouse, keyboard, joystick, speakers, gamepads, headsets, and headsets.

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We regularly monitor the direct effect of COVID-19 on the market, as well as the indirect influence of related industries. These observations will be incorporated into the report.

Asia-Pacific Gaming Peripherals Market Trends:

The market in Asia-Pacific is primarily driven by the growing popularity of esports, as well as the growing number of professional gamers in the region. Supported by improving network infrastructure and continuous advancements in wireless technologies, the popularity of immersive and realistic games has increased dramatically which, in turn, drives sales of good quality gaming peripherals. The growing importance of cloud-based games that do not involve the need for a hardware upgrade is also driving the market growth. Apart from this, there has been a significant increase in the demand for specialist gaming peripherals in the region that offer better ergonomics and improved user experience through the use of improved body sensors and higher quality gaming consoles. . In addition, mandatory lockdowns imposed by the governments of many countries in the Asia-Pacific region due to the rapid outbreak of coronavirus disease (COVID-19) have contributed to the growing inclination towards home entertainment, which includes virtual and augmented reality (AR / VR games). This, together with the growing number of online gaming tournaments being held online, is creating a positive outlook for the market.

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Market summary:

  • Based on product type, the market has been divided into headsets, keyboards, gamepads, mice, gamepads, and others.
  • Based on the type of gaming device, the market has been divided into PC (Desktop / Laptop) and Game Consoles.
  • Based on the technology, the market has been categorized into wired and wireless.
  • Based on the distribution channel, the market has been categorized as online and offline.
  • Geographically, the market has been segmented into China, Japan, India, South Korea, Australia, Indonesia and others.
  • The competitive landscape of the market has been examined in the report along with the detailed profiles of major players.

Browse related reports:

US Gaming Peripherals Market Report:

South Korea Gaming Peripherals Market Report:

Japan Gaming Peripherals Market Report:

Europe Gaming Peripherals Market Report:

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